using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x0200001D RID: 29 [Token(Token = "0x200001A")] [Serializable] public sealed class TonemapperParameter : ParameterOverride { // Token: 0x0600002C RID: 44 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600002C")] [Address(RVA = "0xDEBF30", Offset = "0xDEAF30", VA = "0x180DEBF30")] public TonemapperParameter() { } } }