using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] [AttributeUsage(AttributeTargets.Field)] public sealed class TrackballAttribute : Attribute { // Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000007")] [Address(RVA = "0x41F8E0", Offset = "0x41E8E0", VA = "0x18041F8E0")] public TrackballAttribute(TrackballAttribute.Mode mode) { } // Token: 0x0400000B RID: 11 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400000B")] public readonly TrackballAttribute.Mode mode; // Token: 0x02000008 RID: 8 [Token(Token = "0x2000068")] public enum Mode { // Token: 0x0400000D RID: 13 [Token(Token = "0x400024C")] None, // Token: 0x0400000E RID: 14 [Token(Token = "0x400024D")] Lift, // Token: 0x0400000F RID: 15 [Token(Token = "0x400024E")] Gamma, // Token: 0x04000010 RID: 16 [Token(Token = "0x400024F")] Gain } } }