using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000053 RID: 83 [Token(Token = "0x2000044")] [Serializable] public sealed class Vector2Parameter : ParameterOverride { // Token: 0x060000D2 RID: 210 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000D1")] [Address(RVA = "0xA3AA40", Offset = "0xA39A40", VA = "0x180A3AA40", Slot = "9")] public override void Interp(Vector2 from, Vector2 to, float t) { } // Token: 0x060000D3 RID: 211 RVA: 0x000024D8 File Offset: 0x000006D8 [Token(Token = "0x60000D2")] [Address(RVA = "0xDEC4D0", Offset = "0xDEB4D0", VA = "0x180DEC4D0")] public static implicit operator Vector3(Vector2Parameter prop) { return default(Vector3); } // Token: 0x060000D4 RID: 212 RVA: 0x000024F0 File Offset: 0x000006F0 [Token(Token = "0x60000D3")] [Address(RVA = "0xDEC570", Offset = "0xDEB570", VA = "0x180DEC570")] public static implicit operator Vector4(Vector2Parameter prop) { return default(Vector4); } // Token: 0x060000D5 RID: 213 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000D4")] [Address(RVA = "0xDEC490", Offset = "0xDEB490", VA = "0x180DEC490")] public Vector2Parameter() { } } }