using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000055 RID: 85 [Token(Token = "0x2000046")] [Serializable] public sealed class Vector4Parameter : ParameterOverride { // Token: 0x060000DA RID: 218 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000D9")] [Address(RVA = "0x7A5310", Offset = "0x7A4310", VA = "0x1807A5310", Slot = "9")] public override void Interp(Vector4 from, Vector4 to, float t) { } // Token: 0x060000DB RID: 219 RVA: 0x00002538 File Offset: 0x00000738 [Token(Token = "0x60000DA")] [Address(RVA = "0xDEC8F0", Offset = "0xDEB8F0", VA = "0x180DEC8F0")] public static implicit operator Vector2(Vector4Parameter prop) { return default(Vector2); } // Token: 0x060000DC RID: 220 RVA: 0x00002550 File Offset: 0x00000750 [Token(Token = "0x60000DB")] [Address(RVA = "0xDEC850", Offset = "0xDEB850", VA = "0x180DEC850")] public static implicit operator Vector3(Vector4Parameter prop) { return default(Vector3); } // Token: 0x060000DD RID: 221 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000DC")] [Address(RVA = "0xDEC810", Offset = "0xDEB810", VA = "0x180DEC810")] public Vector4Parameter() { } } }