using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000042 RID: 66 [Token(Token = "0x2000034")] public enum VignetteMode { // Token: 0x04000121 RID: 289 [Token(Token = "0x40000D1")] Classic, // Token: 0x04000122 RID: 290 [Token(Token = "0x40000D2")] Masked } }