using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.PostProcessing { // Token: 0x02000043 RID: 67 [Token(Token = "0x2000035")] [Serializable] public sealed class VignetteModeParameter : ParameterOverride { // Token: 0x06000099 RID: 153 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000098")] [Address(RVA = "0xDED090", Offset = "0xDEC090", VA = "0x180DED090")] public VignetteModeParameter() { } } }