using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000070 RID: 112 [Token(Token = "0x2000044")] public enum FieldPacking { // Token: 0x04000188 RID: 392 [Token(Token = "0x4000112")] NoPacking, // Token: 0x04000189 RID: 393 [Token(Token = "0x4000113")] R11G11B10, // Token: 0x0400018A RID: 394 [Token(Token = "0x4000114")] PackedFloat, // Token: 0x0400018B RID: 395 [Token(Token = "0x4000115")] PackedUint } }