using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000092 RID: 146 [Token(Token = "0x2000060")] public static class HaltonSequence { // Token: 0x0600039D RID: 925 RVA: 0x000039C0 File Offset: 0x00001BC0 [Token(Token = "0x60002D4")] [Address(RVA = "0x7A9220", Offset = "0x7A8220", VA = "0x1807A9220")] public static float Get(int index, int radix) { return 0f; } } }