using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000B7 RID: 183 [Token(Token = "0x2000082")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class NoInterpFloatRangeParameter : VolumeParameter { // Token: 0x170000C5 RID: 197 // (get) Token: 0x0600043D RID: 1085 RVA: 0x00003D38 File Offset: 0x00001F38 // (set) Token: 0x0600043E RID: 1086 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000092")] public override Vector2 value { [Token(Token = "0x600036B")] [Address(RVA = "0xA3AB10", Offset = "0xA39B10", VA = "0x180A3AB10", Slot = "12")] get { return default(Vector2); } [Token(Token = "0x600036C")] [Address(RVA = "0xA3CEC0", Offset = "0xA3BEC0", VA = "0x180A3CEC0", Slot = "13")] set { } } // Token: 0x0600043F RID: 1087 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600036D")] [Address(RVA = "0xA3CE40", Offset = "0xA3BE40", VA = "0x180A3CE40")] public NoInterpFloatRangeParameter(Vector2 value, float min, float max, bool overrideState = false) { } // Token: 0x0400025A RID: 602 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001C5")] public float min; // Token: 0x0400025B RID: 603 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40001C6")] public float max; } }