using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000B3 RID: 179 [Token(Token = "0x200007E")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class NoInterpMaxFloatParameter : VolumeParameter { // Token: 0x170000C1 RID: 193 // (get) Token: 0x06000430 RID: 1072 RVA: 0x00003CD8 File Offset: 0x00001ED8 // (set) Token: 0x06000431 RID: 1073 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700008E")] public override float value { [Token(Token = "0x600035E")] [Address(RVA = "0x7A91F0", Offset = "0x7A81F0", VA = "0x1807A91F0", Slot = "12")] get { return 0f; } [Token(Token = "0x600035F")] [Address(RVA = "0xA3D020", Offset = "0xA3C020", VA = "0x180A3D020", Slot = "13")] set { } } // Token: 0x06000432 RID: 1074 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000360")] [Address(RVA = "0xA3CFB0", Offset = "0xA3BFB0", VA = "0x180A3CFB0")] public NoInterpMaxFloatParameter(float value, float max, bool overrideState = false) { } // Token: 0x04000253 RID: 595 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001BE")] public float max; } }