using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000AB RID: 171 [Token(Token = "0x2000076")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class NoInterpMaxIntParameter : VolumeParameter { // Token: 0x170000BB RID: 187 // (get) Token: 0x0600041B RID: 1051 RVA: 0x00003C48 File Offset: 0x00001E48 // (set) Token: 0x0600041C RID: 1052 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x17000088")] public override int value { [Token(Token = "0x6000349")] [Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540", Slot = "12")] get { return 0; } [Token(Token = "0x600034A")] [Address(RVA = "0xA3D110", Offset = "0xA3C110", VA = "0x180A3D110", Slot = "13")] set { } } // Token: 0x0600041D RID: 1053 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600034B")] [Address(RVA = "0xA3D0A0", Offset = "0xA3C0A0", VA = "0x180A3D0A0")] public NoInterpMaxIntParameter(int value, int max, bool overrideState = false) { } // Token: 0x0400024B RID: 587 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001B6")] public int max; } }