using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000C3 RID: 195 [Token(Token = "0x200008E")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class NoInterpRenderTextureParameter : VolumeParameter { // Token: 0x06000451 RID: 1105 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037F")] [Address(RVA = "0xA3D350", Offset = "0xA3C350", VA = "0x180A3D350")] public NoInterpRenderTextureParameter(RenderTexture value, bool overrideState = false) { } } }