using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000BF RID: 191 [Token(Token = "0x200008A")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class NoInterpVector4Parameter : VolumeParameter { // Token: 0x0600044D RID: 1101 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037B")] [Address(RVA = "0xA3D4E0", Offset = "0xA3C4E0", VA = "0x180A3D4E0")] public NoInterpVector4Parameter(Vector4 value, bool overrideState = false) { } } }