using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200006F RID: 111 [Token(Token = "0x2000043")] public enum PackingRules { // Token: 0x04000185 RID: 389 [Token(Token = "0x400010F")] Exact, // Token: 0x04000186 RID: 390 [Token(Token = "0x4000110")] Aggressive } }