using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200007B RID: 123 [Token(Token = "0x200004F")] public struct RTHandleProperties { // Token: 0x040001BE RID: 446 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000148")] public Vector2Int previousViewportSize; // Token: 0x040001BF RID: 447 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000149")] public Vector2Int previousRenderTargetSize; // Token: 0x040001C0 RID: 448 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400014A")] public Vector2Int currentViewportSize; // Token: 0x040001C1 RID: 449 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400014B")] public Vector2Int currentRenderTargetSize; // Token: 0x040001C2 RID: 450 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400014C")] public Vector4 rtHandleScale; } }