using System; using System.Diagnostics; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x020000BE RID: 190 [Token(Token = "0x2000089")] [DebuggerDisplay("{m_Value} ({m_OverrideState})")] [Serializable] public class Vector4Parameter : VolumeParameter { // Token: 0x0600044B RID: 1099 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000379")] [Address(RVA = "0x116C2E0", Offset = "0x116B2E0", VA = "0x18116C2E0")] public Vector4Parameter(Vector4 value, bool overrideState = false) { } // Token: 0x0600044C RID: 1100 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600037A")] [Address(RVA = "0x7A5310", Offset = "0x7A4310", VA = "0x1807A5310", Slot = "14")] public override void Interp(Vector4 from, Vector4 to, float t) { } } }