using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200009B RID: 155 [Token(Token = "0x2000068")] [AttributeUsage(AttributeTargets.Class)] public sealed class VolumeComponentMenu : Attribute { // Token: 0x060003C1 RID: 961 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F8")] [Address(RVA = "0x681CA0", Offset = "0x680CA0", VA = "0x180681CA0")] public VolumeComponentMenu(string menu) { } // Token: 0x0400022F RID: 559 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40001A0")] public readonly string menu; } }