using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000A7 RID: 167 [Token(Token = "0x200008F")] [ExecuteInEditMode] [AddComponentMenu("Rendering/2D/Composite Shadow Caster 2D (Experimental)")] public class CompositeShadowCaster2D : ShadowCasterGroup2D { // Token: 0x060002F2 RID: 754 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D7")] [Address(RVA = "0x8E9730", Offset = "0x8E8730", VA = "0x1808E9730")] protected void OnEnable() { } // Token: 0x060002F3 RID: 755 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D8")] [Address(RVA = "0x8E96D0", Offset = "0x8E86D0", VA = "0x1808E96D0")] protected void OnDisable() { } // Token: 0x060002F4 RID: 756 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002D9")] [Address(RVA = "0x8E9790", Offset = "0x8E8790", VA = "0x1808E9790")] public CompositeShadowCaster2D() { } } }