using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000B5 RID: 181 [Token(Token = "0x2000095")] internal static class Light2DLookupTexture { // Token: 0x0600035B RID: 859 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000336")] [Address(RVA = "0x8EB0F0", Offset = "0x8EA0F0", VA = "0x1808EB0F0")] public static Texture2D CreatePointLightLookupTexture() { return null; } // Token: 0x0600035C RID: 860 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000337")] [Address(RVA = "0x8EAD70", Offset = "0x8E9D70", VA = "0x1808EAD70")] public static Texture2D CreateFalloffLookupTexture() { return null; } // Token: 0x040004AC RID: 1196 [Token(Token = "0x40003CB")] private static Texture2D s_PointLightLookupTexture; // Token: 0x040004AD RID: 1197 [Token(Token = "0x40003CC")] private static Texture2D s_FalloffLookupTexture; } }