using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000A8 RID: 168 [Token(Token = "0x2000090")] internal class Light2DManager : IDisposable { // Token: 0x170000CB RID: 203 // (get) Token: 0x060002F5 RID: 757 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000CA")] internal static List[] lights { [Token(Token = "0x60002DA")] [Address(RVA = "0x8EBC60", Offset = "0x8EAC60", VA = "0x1808EBC60")] get { return null; } } // Token: 0x170000CC RID: 204 // (get) Token: 0x060002F6 RID: 758 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x060002F7 RID: 759 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000CB")] internal static CullingGroup cullingGroup { [Token(Token = "0x60002DB")] [Address(RVA = "0x8EBBF0", Offset = "0x8EABF0", VA = "0x1808EBBF0")] get { return null; } [Token(Token = "0x60002DC")] [Address(RVA = "0x8EBD40", Offset = "0x8EAD40", VA = "0x1808EBD40")] set { } } // Token: 0x170000CD RID: 205 // (get) Token: 0x060002F8 RID: 760 RVA: 0x00002052 File Offset: 0x00000252 // (set) Token: 0x060002F9 RID: 761 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000CC")] internal static BoundingSphere[] boundingSpheres { [Token(Token = "0x60002DD")] [Address(RVA = "0x8EBB80", Offset = "0x8EAB80", VA = "0x1808EBB80")] get { return null; } [Token(Token = "0x60002DE")] [Address(RVA = "0x8EBCD0", Offset = "0x8EACD0", VA = "0x1808EBCD0")] set { } } // Token: 0x060002FA RID: 762 RVA: 0x000039D8 File Offset: 0x00001BD8 [Token(Token = "0x60002DF")] [Address(RVA = "0x8EB760", Offset = "0x8EA760", VA = "0x1808EB760")] internal static bool GetGlobalColor(int sortingLayerIndex, int blendStyleIndex, out Color color) { return default(bool); } // Token: 0x060002FB RID: 763 RVA: 0x000039F0 File Offset: 0x00001BF0 [Token(Token = "0x60002E0")] [Address(RVA = "0x8EB5E0", Offset = "0x8EA5E0", VA = "0x1808EB5E0")] internal static bool ContainsDuplicateGlobalLight(int sortingLayerIndex, int blendStyleIndex) { return default(bool); } // Token: 0x060002FC RID: 764 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E1")] [Address(RVA = "0x8EBA40", Offset = "0x8EAA40", VA = "0x1808EBA40")] internal Light2DManager() { } // Token: 0x060002FD RID: 765 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E2")] [Address(RVA = "0x8EB700", Offset = "0x8EA700", VA = "0x1808EB700", Slot = "4")] public void Dispose() { } // Token: 0x0400044D RID: 1101 [Token(Token = "0x4000390")] private const int k_BlendStyleCount = 4; // Token: 0x0400044E RID: 1102 [Token(Token = "0x4000391")] private static Light2DManager s_Instance; // Token: 0x0400044F RID: 1103 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000392")] private Light2DManager m_PrevInstance; // Token: 0x04000450 RID: 1104 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000393")] private List[] m_Lights; // Token: 0x04000451 RID: 1105 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000394")] private CullingGroup m_CullingGroup; // Token: 0x04000452 RID: 1106 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000395")] private BoundingSphere[] m_BoundingSpheres; } }