using System; using Cpp2IlInjected; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; using UnityEngine.Scripting.APIUpdating; using UnityEngine.Serialization; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000BB RID: 187 [Token(Token = "0x200009B")] [ReloadGroup] [ExcludeFromPreset] [MovedFrom("UnityEngine.Experimental.Rendering.LWRP")] [Serializable] public class Renderer2DData : ScriptableRendererData { // Token: 0x17000101 RID: 257 // (get) Token: 0x060003B5 RID: 949 RVA: 0x000040B0 File Offset: 0x000022B0 [Token(Token = "0x170000FE")] public float hdrEmulationScale { [Token(Token = "0x6000390")] [Address(RVA = "0x812640", Offset = "0x811640", VA = "0x180812640")] get { return 0f; } } // Token: 0x17000102 RID: 258 // (get) Token: 0x060003B6 RID: 950 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x170000FF")] public Light2DBlendStyle[] lightBlendStyles { [Token(Token = "0x6000391")] [Address(RVA = "0x4975A0", Offset = "0x4965A0", VA = "0x1804975A0")] get { return null; } } // Token: 0x17000103 RID: 259 // (get) Token: 0x060003B7 RID: 951 RVA: 0x000040C8 File Offset: 0x000022C8 [Token(Token = "0x17000100")] internal bool useDepthStencilBuffer { [Token(Token = "0x6000392")] [Address(RVA = "0x41CF80", Offset = "0x41BF80", VA = "0x18041CF80")] get { return default(bool); } } // Token: 0x17000104 RID: 260 // (get) Token: 0x060003B8 RID: 952 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000101")] internal Shader shapeLightShader { [Token(Token = "0x6000393")] [Address(RVA = "0x417710", Offset = "0x416710", VA = "0x180417710")] get { return null; } } // Token: 0x17000105 RID: 261 // (get) Token: 0x060003B9 RID: 953 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000102")] internal Shader shapeLightVolumeShader { [Token(Token = "0x6000394")] [Address(RVA = "0x417720", Offset = "0x416720", VA = "0x180417720")] get { return null; } } // Token: 0x17000106 RID: 262 // (get) Token: 0x060003BA RID: 954 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000103")] internal Shader pointLightShader { [Token(Token = "0x6000395")] [Address(RVA = "0x4177D0", Offset = "0x4167D0", VA = "0x1804177D0")] get { return null; } } // Token: 0x17000107 RID: 263 // (get) Token: 0x060003BB RID: 955 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000104")] internal Shader pointLightVolumeShader { [Token(Token = "0x6000396")] [Address(RVA = "0x493640", Offset = "0x492640", VA = "0x180493640")] get { return null; } } // Token: 0x17000108 RID: 264 // (get) Token: 0x060003BC RID: 956 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000105")] internal Shader blitShader { [Token(Token = "0x6000397")] [Address(RVA = "0x4177C0", Offset = "0x4167C0", VA = "0x1804177C0")] get { return null; } } // Token: 0x17000109 RID: 265 // (get) Token: 0x060003BD RID: 957 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000106")] internal Shader shadowGroupShader { [Token(Token = "0x6000398")] [Address(RVA = "0x4177B0", Offset = "0x4167B0", VA = "0x1804177B0")] get { return null; } } // Token: 0x1700010A RID: 266 // (get) Token: 0x060003BE RID: 958 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000107")] internal Shader removeSelfShadowShader { [Token(Token = "0x6000399")] [Address(RVA = "0x4C31C0", Offset = "0x4C21C0", VA = "0x1804C31C0")] get { return null; } } // Token: 0x1700010B RID: 267 // (get) Token: 0x060003BF RID: 959 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000108")] internal PostProcessData postProcessData { [Token(Token = "0x600039A")] [Address(RVA = "0x54F060", Offset = "0x54E060", VA = "0x18054F060")] get { return null; } } // Token: 0x1700010C RID: 268 // (get) Token: 0x060003C0 RID: 960 RVA: 0x000040E0 File Offset: 0x000022E0 [Token(Token = "0x17000109")] internal TransparencySortMode transparencySortMode { [Token(Token = "0x600039B")] [Address(RVA = "0x4257C0", Offset = "0x4247C0", VA = "0x1804257C0")] get { return TransparencySortMode.Default; } } // Token: 0x1700010D RID: 269 // (get) Token: 0x060003C1 RID: 961 RVA: 0x000040F8 File Offset: 0x000022F8 [Token(Token = "0x1700010A")] internal Vector3 transparencySortAxis { [Token(Token = "0x600039C")] [Address(RVA = "0x791670", Offset = "0x790670", VA = "0x180791670")] get { return default(Vector3); } } // Token: 0x060003C2 RID: 962 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600039D")] [Address(RVA = "0x8F5B20", Offset = "0x8F4B20", VA = "0x1808F5B20", Slot = "4")] protected override ScriptableRenderer Create() { return null; } // Token: 0x060003C3 RID: 963 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600039E")] [Address(RVA = "0x8F5B80", Offset = "0x8F4B80", VA = "0x1808F5B80")] public Renderer2DData() { } // Token: 0x040004F1 RID: 1265 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000410")] [SerializeField] private TransparencySortMode m_TransparencySortMode; // Token: 0x040004F2 RID: 1266 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4000411")] [SerializeField] private Vector3 m_TransparencySortAxis; // Token: 0x040004F3 RID: 1267 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000412")] [SerializeField] private float m_HDREmulationScale; // Token: 0x040004F4 RID: 1268 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000413")] [SerializeField] [FormerlySerializedAs("m_LightOperations")] private Light2DBlendStyle[] m_LightBlendStyles; // Token: 0x040004F5 RID: 1269 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000414")] [SerializeField] private bool m_UseDepthStencilBuffer; // Token: 0x040004F6 RID: 1270 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000415")] [SerializeField] [Reload("Shaders/2D/Light2D-Shape.shader", ReloadAttribute.Package.Root)] private Shader m_ShapeLightShader; // Token: 0x040004F7 RID: 1271 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000416")] [SerializeField] [Reload("Shaders/2D/Light2D-Shape-Volumetric.shader", ReloadAttribute.Package.Root)] private Shader m_ShapeLightVolumeShader; // Token: 0x040004F8 RID: 1272 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000417")] [SerializeField] [Reload("Shaders/2D/Light2D-Point.shader", ReloadAttribute.Package.Root)] private Shader m_PointLightShader; // Token: 0x040004F9 RID: 1273 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000418")] [SerializeField] [Reload("Shaders/2D/Light2D-Point-Volumetric.shader", ReloadAttribute.Package.Root)] private Shader m_PointLightVolumeShader; // Token: 0x040004FA RID: 1274 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000419")] [SerializeField] [Reload("Shaders/Utils/Blit.shader", ReloadAttribute.Package.Root)] private Shader m_BlitShader; // Token: 0x040004FB RID: 1275 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400041A")] [SerializeField] [Reload("Shaders/2D/ShadowGroup2D.shader", ReloadAttribute.Package.Root)] private Shader m_ShadowGroupShader; // Token: 0x040004FC RID: 1276 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400041B")] [SerializeField] [Reload("Shaders/2D/Shadow2DRemoveSelf.shader", ReloadAttribute.Package.Root)] private Shader m_RemoveSelfShadowShader; // Token: 0x040004FD RID: 1277 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400041C")] [SerializeField] [Reload("Runtime/Data/PostProcessData.asset", ReloadAttribute.Package.Root)] private PostProcessData m_PostProcessData; // Token: 0x020000BC RID: 188 [Token(Token = "0x20000D2")] public enum Renderer2DDefaultMaterialType { // Token: 0x040004FF RID: 1279 [Token(Token = "0x4000561")] Lit, // Token: 0x04000500 RID: 1280 [Token(Token = "0x4000562")] Unlit, // Token: 0x04000501 RID: 1281 [Token(Token = "0x4000563")] Custom } } }