using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000BE RID: 190 [Token(Token = "0x200009D")] public abstract class ShadowCasterGroup2D : MonoBehaviour { // Token: 0x060003D5 RID: 981 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60003B0")] [Address(RVA = "0x4157C0", Offset = "0x4147C0", VA = "0x1804157C0")] public List GetShadowCasters() { return null; } // Token: 0x060003D6 RID: 982 RVA: 0x00004188 File Offset: 0x00002388 [Token(Token = "0x60003B1")] [Address(RVA = "0x411540", Offset = "0x410540", VA = "0x180411540")] public int GetShadowGroup() { return 0; } // Token: 0x060003D7 RID: 983 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003B2")] [Address(RVA = "0x2402A10", Offset = "0x2401A10", VA = "0x182402A10")] public void RegisterShadowCaster2D(ShadowCaster2D shadowCaster2D) { } // Token: 0x060003D8 RID: 984 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003B3")] [Address(RVA = "0x2402AA0", Offset = "0x2401AA0", VA = "0x182402AA0")] public void UnregisterShadowCaster2D(ShadowCaster2D shadowCaster2D) { } // Token: 0x060003D9 RID: 985 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003B4")] [Address(RVA = "0x428AD0", Offset = "0x427AD0", VA = "0x180428AD0")] protected ShadowCasterGroup2D() { } // Token: 0x04000510 RID: 1296 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400042B")] [SerializeField] internal int m_ShadowGroup; // Token: 0x04000511 RID: 1297 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400042C")] private List m_ShadowCasters; } }