using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Experimental.Rendering.Universal.LibTessDotNet; namespace UnityEngine.Experimental.Rendering.Universal { // Token: 0x020000C0 RID: 192 [Token(Token = "0x200009F")] internal class ShadowUtility { // Token: 0x060003DF RID: 991 RVA: 0x000041A0 File Offset: 0x000023A0 [Token(Token = "0x60003BA")] [Address(RVA = "0x2402AF0", Offset = "0x2401AF0", VA = "0x182402AF0")] private static ShadowUtility.Edge CreateEdge(int triangleIndexA, int triangleIndexB, List vertices, List triangles) { return default(ShadowUtility.Edge); } // Token: 0x060003E0 RID: 992 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003BB")] [Address(RVA = "0x2403870", Offset = "0x2402870", VA = "0x182403870")] private static void PopulateEdgeArray(List vertices, List triangles, List edges) { } // Token: 0x060003E1 RID: 993 RVA: 0x000041B8 File Offset: 0x000023B8 [Token(Token = "0x60003BC")] [Address(RVA = "0x24036B0", Offset = "0x24026B0", VA = "0x1824036B0")] private static bool IsOutsideEdge(int edgeIndex, List edgesToProcess) { return default(bool); } // Token: 0x060003E2 RID: 994 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003BD")] [Address(RVA = "0x2403A20", Offset = "0x2402A20", VA = "0x182403A20")] private static void SortEdges(List edgesToProcess) { } // Token: 0x060003E3 RID: 995 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003BE")] [Address(RVA = "0x2402D40", Offset = "0x2401D40", VA = "0x182402D40")] private static void CreateShadowTriangles(List vertices, List triangles, List tangents, List edges) { } // Token: 0x060003E4 RID: 996 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60003BF")] [Address(RVA = "0x8F0400", Offset = "0x8EF400", VA = "0x1808F0400")] private static object InterpCustomVertexData(Vec3 position, object[] data, float[] weights) { return null; } // Token: 0x060003E5 RID: 997 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003C0")] [Address(RVA = "0x2403600", Offset = "0x2402600", VA = "0x182403600")] private static void InitializeTangents(int tangentsToAdd, List tangents) { } // Token: 0x060003E6 RID: 998 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003C1")] [Address(RVA = "0x2402F60", Offset = "0x2401F60", VA = "0x182402F60")] public static void GenerateShadowMesh(Mesh mesh, Vector3[] shapePath) { } // Token: 0x060003E7 RID: 999 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60003C2")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public ShadowUtility() { } // Token: 0x020000C1 RID: 193 [Token(Token = "0x20000D3")] internal struct Edge : IComparable { // Token: 0x060003E8 RID: 1000 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000472")] [Address(RVA = "0x23F0890", Offset = "0x23EF890", VA = "0x1823F0890")] public void AssignVertexIndices(int vi0, int vi1) { } // Token: 0x060003E9 RID: 1001 RVA: 0x000041D0 File Offset: 0x000023D0 [Token(Token = "0x6000473")] [Address(RVA = "0x23F0930", Offset = "0x23EF930", VA = "0x1823F0930")] public int Compare(ShadowUtility.Edge a, ShadowUtility.Edge b) { return 0; } // Token: 0x060003EA RID: 1002 RVA: 0x000041E8 File Offset: 0x000023E8 [Token(Token = "0x6000474")] [Address(RVA = "0x23F08A0", Offset = "0x23EF8A0", VA = "0x1823F08A0", Slot = "4")] public int CompareTo(ShadowUtility.Edge edgeToCompare) { return 0; } // Token: 0x04000513 RID: 1299 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000564")] public int vertexIndex0; // Token: 0x04000514 RID: 1300 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000565")] public int vertexIndex1; // Token: 0x04000515 RID: 1301 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000566")] public Vector4 tangent; // Token: 0x04000516 RID: 1302 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000567")] private bool compareReversed; } } }