using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000053 RID: 83 [Token(Token = "0x200004D")] internal class CapturePass : ScriptableRenderPass { // Token: 0x06000112 RID: 274 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600010A")] [Address(RVA = "0x692D10", Offset = "0x691D10", VA = "0x180692D10")] public CapturePass(RenderPassEvent evt) { } // Token: 0x06000113 RID: 275 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600010B")] [Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")] public void Setup(RenderTargetHandle colorHandle) { } // Token: 0x06000114 RID: 276 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600010C")] [Address(RVA = "0x23EBF90", Offset = "0x23EAF90", VA = "0x1823EBF90", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x040001A6 RID: 422 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000182")] private RenderTargetHandle m_CameraColorHandle; // Token: 0x040001A7 RID: 423 [Token(Token = "0x4000183")] private const string m_ProfilerTag = "Capture Pass"; } }