using System; using Cpp2IlInjected; using Unity.Burst; using Unity.Collections; using Unity.Jobs; namespace UnityEngine.Rendering.Universal { // Token: 0x02000037 RID: 55 [Token(Token = "0x2000031")] [BurstCompile] public struct ClearBufferJob : IJob where T : struct, IEquatable where U : struct { // Token: 0x060000D8 RID: 216 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000D0")] [Address(RVA = "0x304C880", Offset = "0x304B880", VA = "0x18304C880", Slot = "4")] public void Execute() { } // Token: 0x0400013A RID: 314 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000116")] public NativeMultiHashMap bufferToClear; } }