using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200003F RID: 63 [Token(Token = "0x2000039")] [VolumeComponentMenu("Post-processing/Depth Of Field")] [Serializable] public sealed class DepthOfField : VolumeComponent, IPostProcessComponent { // Token: 0x060000EC RID: 236 RVA: 0x00002AA8 File Offset: 0x00000CA8 [Token(Token = "0x60000E4")] [Address(RVA = "0x23EF660", Offset = "0x23EE660", VA = "0x1823EF660", Slot = "8")] public bool IsActive() { return default(bool); } // Token: 0x060000ED RID: 237 RVA: 0x00002AC0 File Offset: 0x00000CC0 [Token(Token = "0x60000E5")] [Address(RVA = "0x424690", Offset = "0x423690", VA = "0x180424690", Slot = "9")] public bool IsTileCompatible() { return default(bool); } // Token: 0x060000EE RID: 238 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000E6")] [Address(RVA = "0x23EF6E0", Offset = "0x23EE6E0", VA = "0x1823EF6E0")] public DepthOfField() { } // Token: 0x04000160 RID: 352 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400013C")] [Tooltip("Use \"Gaussian\" for a faster but non physical depth of field; \"Bokeh\" for a more realistic but slower depth of field.")] public DepthOfFieldModeParameter mode; // Token: 0x04000161 RID: 353 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400013D")] [Tooltip("The distance at which the blurring will start.")] public MinFloatParameter gaussianStart; // Token: 0x04000162 RID: 354 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400013E")] [Tooltip("The distance at which the blurring will reach its maximum radius.")] public MinFloatParameter gaussianEnd; // Token: 0x04000163 RID: 355 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400013F")] [Tooltip("The maximum radius of the gaussian blur. Values above 1 may show under-sampling artifacts.")] public ClampedFloatParameter gaussianMaxRadius; // Token: 0x04000164 RID: 356 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000140")] [Tooltip("Use higher quality sampling to reduce flickering and improve the overall blur smoothness.")] public BoolParameter highQualitySampling; // Token: 0x04000165 RID: 357 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000141")] [Tooltip("The distance to the point of focus.")] public MinFloatParameter focusDistance; // Token: 0x04000166 RID: 358 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000142")] [Tooltip("The ratio of aperture (known as f-stop or f-number). The smaller the value is, the shallower the depth of field is.")] public ClampedFloatParameter aperture; // Token: 0x04000167 RID: 359 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4000143")] [Tooltip("The distance between the lens and the film. The larger the value is, the shallower the depth of field is.")] public ClampedFloatParameter focalLength; // Token: 0x04000168 RID: 360 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000144")] [Tooltip("The number of aperture blades.")] public ClampedIntParameter bladeCount; // Token: 0x04000169 RID: 361 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4000145")] [Tooltip("The curvature of aperture blades. The smaller the value is, the more visible aperture blades are. A value of 1 will make the bokeh perfectly circular.")] public ClampedFloatParameter bladeCurvature; // Token: 0x0400016A RID: 362 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4000146")] [Tooltip("The rotation of aperture blades in degrees.")] public ClampedFloatParameter bladeRotation; } }