using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200003E RID: 62 [Token(Token = "0x2000038")] public enum DepthOfFieldMode { // Token: 0x0400015D RID: 349 [Token(Token = "0x4000139")] Off, // Token: 0x0400015E RID: 350 [Token(Token = "0x400013A")] Gaussian, // Token: 0x0400015F RID: 351 [Token(Token = "0x400013B")] Bokeh } }