using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000040 RID: 64 [Token(Token = "0x200003A")] [Serializable] public sealed class DepthOfFieldModeParameter : VolumeParameter { // Token: 0x060000EF RID: 239 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000E7")] [Address(RVA = "0x23EF600", Offset = "0x23EE600", VA = "0x1823EF600")] public DepthOfFieldModeParameter(DepthOfFieldMode value, bool overrideState = false) { } } }