using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000020 RID: 32 [Token(Token = "0x200001E")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum Downsampling { // Token: 0x0400007A RID: 122 [Token(Token = "0x400006B")] None, // Token: 0x0400007B RID: 123 [Token(Token = "0x400006C")] _2xBilinear, // Token: 0x0400007C RID: 124 [Token(Token = "0x400006D")] _4xBox, // Token: 0x0400007D RID: 125 [Token(Token = "0x400006E")] _4xBilinear } }