using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000042 RID: 66 [Token(Token = "0x200003C")] [VolumeComponentMenu("Post-processing/FilmGrain")] [Serializable] public sealed class FilmGrain : VolumeComponent, IPostProcessComponent { // Token: 0x060000F0 RID: 240 RVA: 0x00002AD8 File Offset: 0x00000CD8 [Token(Token = "0x60000E8")] [Address(RVA = "0x23F0A10", Offset = "0x23EFA10", VA = "0x1823F0A10", Slot = "8")] public bool IsActive() { return default(bool); } // Token: 0x060000F1 RID: 241 RVA: 0x00002AF0 File Offset: 0x00000CF0 [Token(Token = "0x60000E9")] [Address(RVA = "0x4246A0", Offset = "0x4236A0", VA = "0x1804246A0", Slot = "9")] public bool IsTileCompatible() { return default(bool); } // Token: 0x060000F2 RID: 242 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000EA")] [Address(RVA = "0x23F0AE0", Offset = "0x23EFAE0", VA = "0x1823F0AE0")] public FilmGrain() { } // Token: 0x04000177 RID: 375 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000153")] [Tooltip("The type of grain to use. You can select a preset or provide your own texture by selecting Custom.")] public FilmGrainLookupParameter type; // Token: 0x04000178 RID: 376 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000154")] [Tooltip("Amount of vignetting on screen.")] public ClampedFloatParameter intensity; // Token: 0x04000179 RID: 377 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000155")] [Tooltip("Controls the noisiness response curve based on scene luminance. Higher values mean less noise in light areas.")] public ClampedFloatParameter response; // Token: 0x0400017A RID: 378 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000156")] [Tooltip("A tileable texture to use for the grain. The neutral value is 0.5 where no grain is applied.")] public NoInterpTextureParameter texture; } }