using System; using Cpp2IlInjected; using UnityEngine.Rendering.Universal.Internal; namespace UnityEngine.Rendering.Universal { // Token: 0x0200002D RID: 45 [Token(Token = "0x2000029")] public sealed class ForwardRenderer : ScriptableRenderer { // Token: 0x060000B3 RID: 179 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000AF")] [Address(RVA = "0x23F5E50", Offset = "0x23F4E50", VA = "0x1823F5E50")] public ForwardRenderer(ForwardRendererData data) { } // Token: 0x060000B4 RID: 180 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B0")] [Address(RVA = "0x23F3490", Offset = "0x23F2490", VA = "0x1823F3490", Slot = "5")] protected override void Dispose(bool disposing) { } // Token: 0x060000B5 RID: 181 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B1")] [Address(RVA = "0x23F36C0", Offset = "0x23F26C0", VA = "0x1823F36C0", Slot = "9")] public override void PreCullSetup(ScriptableRenderer renderer, ScriptableRenderContext context, Camera camera, CameraData cameraData, ref LightData lightData) { } // Token: 0x060000B6 RID: 182 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B2")] [Address(RVA = "0x23F3F20", Offset = "0x23F2F20", VA = "0x1823F3F20", Slot = "6")] public override void Setup(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x060000B7 RID: 183 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B3")] [Address(RVA = "0x23F3EF0", Offset = "0x23F2EF0", VA = "0x1823F3EF0", Slot = "7")] public override void SetupLights(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x060000B8 RID: 184 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B4")] [Address(RVA = "0x23F3D10", Offset = "0x23F2D10", VA = "0x1823F3D10", Slot = "8")] public override void SetupCullingParameters(ref ScriptableCullingParameters cullingParameters, ref CameraData cameraData) { } // Token: 0x060000B9 RID: 185 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B5")] [Address(RVA = "0x23F3550", Offset = "0x23F2550", VA = "0x1823F3550", Slot = "10")] public override void FinishRendering(CommandBuffer cmd) { } // Token: 0x060000BA RID: 186 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B6")] [Address(RVA = "0x23F3140", Offset = "0x23F2140", VA = "0x1823F3140")] private void CreateCameraRenderTarget(ScriptableRenderContext context, ref CameraData cameraData) { } // Token: 0x060000BB RID: 187 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60000B7")] [Address(RVA = "0x23F3C90", Offset = "0x23F2C90", VA = "0x1823F3C90")] private void SetupBackbufferFormat(int msaaSamples, bool stereo) { } // Token: 0x060000BC RID: 188 RVA: 0x00002868 File Offset: 0x00000A68 [Token(Token = "0x60000B8")] [Address(RVA = "0x23F3A10", Offset = "0x23F2A10", VA = "0x1823F3A10")] private bool RequiresIntermediateColorTexture(ref CameraData cameraData) { return default(bool); } // Token: 0x060000BD RID: 189 RVA: 0x00002880 File Offset: 0x00000A80 [Token(Token = "0x60000B9")] [Address(RVA = "0x23F30C0", Offset = "0x23F20C0", VA = "0x1823F30C0")] private bool CanCopyDepth(ref CameraData cameraData) { return default(bool); } // Token: 0x040000DD RID: 221 [Token(Token = "0x40000C3")] private const int k_DepthStencilBufferBits = 32; // Token: 0x040000DE RID: 222 [Token(Token = "0x40000C4")] private const string k_CreateCameraTextures = "Create Camera Texture"; // Token: 0x040000DF RID: 223 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40000C5")] private ColorGradingLutPass m_ColorGradingLutPass; // Token: 0x040000E0 RID: 224 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40000C6")] private LightBinningPass m_LightBinningPass; // Token: 0x040000E1 RID: 225 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40000C7")] private DepthOnlyPass m_DepthPrepass; // Token: 0x040000E2 RID: 226 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40000C8")] private MainLightShadowCasterPass m_MainLightShadowCasterPass; // Token: 0x040000E3 RID: 227 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40000C9")] private CachedMainLightShadowCasterPass m_CachedMainLightShadowCasterPass; // Token: 0x040000E4 RID: 228 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40000CA")] private AdditionalLightsShadowCasterPass m_AdditionalLightsShadowCasterPass; // Token: 0x040000E5 RID: 229 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40000CB")] private FullscreenMaterialPass m_arBackgroundPass; // Token: 0x040000E6 RID: 230 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40000CC")] private MobileVignetteEffectPass m_MobileVignetteEffectPass; // Token: 0x040000E7 RID: 231 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40000CD")] private DrawObjectsPass m_RenderOpaqueForwardPass; // Token: 0x040000E8 RID: 232 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40000CE")] private CV2FastLineRendererPass m_FastLinePass; // Token: 0x040000E9 RID: 233 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40000CF")] private DrawSkyboxPass m_DrawSkyboxPass; // Token: 0x040000EA RID: 234 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40000D0")] private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_NoOpaqueTexture; // Token: 0x040000EB RID: 235 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40000D1")] private CopyDepthPass m_CopyDepthPass; // Token: 0x040000EC RID: 236 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40000D2")] private CopyColorPass m_CopyColorPass; // Token: 0x040000ED RID: 237 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40000D3")] private PerCameraRenderEffectsPass m_PerCameraRenderEffectsPass_OpaqueTexture; // Token: 0x040000EE RID: 238 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40000D4")] private TransparentSettingsPass m_TransparentSettingsPass; // Token: 0x040000EF RID: 239 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40000D5")] private DrawObjectsPass m_RenderTransparentForwardPass; // Token: 0x040000F0 RID: 240 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40000D6")] private InvokeOnRenderObjectCallbackPass m_OnRenderObjectCallbackPass; // Token: 0x040000F1 RID: 241 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40000D7")] private MobileFadeEffectPass m_MobileFadeEffectPass; // Token: 0x040000F2 RID: 242 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40000D8")] private PostProcessPass m_PostProcessPass; // Token: 0x040000F3 RID: 243 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40000D9")] private PostProcessPass m_FinalPostProcessPass; // Token: 0x040000F4 RID: 244 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40000DA")] private FinalBlitPass m_FinalBlitPass; // Token: 0x040000F5 RID: 245 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40000DB")] private CapturePass m_CapturePass; // Token: 0x040000F6 RID: 246 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40000DC")] private PostProcessPassCompat m_OpaquePostProcessPassCompat; // Token: 0x040000F7 RID: 247 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40000DD")] private PostProcessPassCompat m_PostProcessPassCompat; // Token: 0x040000F8 RID: 248 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40000DE")] private RenderTargetHandle m_ActiveCameraColorAttachment; // Token: 0x040000F9 RID: 249 [FieldOffset(Offset = "0x14C")] [Token(Token = "0x40000DF")] private RenderTargetHandle m_ActiveCameraDepthAttachment; // Token: 0x040000FA RID: 250 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40000E0")] private RenderTargetHandle m_CameraColorAttachment; // Token: 0x040000FB RID: 251 [FieldOffset(Offset = "0x154")] [Token(Token = "0x40000E1")] private RenderTargetHandle m_CameraDepthAttachment; // Token: 0x040000FC RID: 252 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40000E2")] private RenderTargetHandle m_DepthTexture; // Token: 0x040000FD RID: 253 [FieldOffset(Offset = "0x15C")] [Token(Token = "0x40000E3")] private RenderTargetHandle m_OpaqueColor; // Token: 0x040000FE RID: 254 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40000E4")] private RenderTargetHandle m_AfterPostProcessColor; // Token: 0x040000FF RID: 255 [FieldOffset(Offset = "0x164")] [Token(Token = "0x40000E5")] private RenderTargetHandle m_ColorGradingLut; // Token: 0x04000100 RID: 256 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40000E6")] private ForwardLights m_ForwardLights; // Token: 0x04000101 RID: 257 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40000E7")] private StencilState m_DefaultStencilState; // Token: 0x04000102 RID: 258 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40000E8")] private Material m_BlitMaterial; // Token: 0x04000103 RID: 259 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40000E9")] private Material m_CopyDepthMaterial; // Token: 0x04000104 RID: 260 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40000EA")] private Material m_SamplingMaterial; // Token: 0x04000105 RID: 261 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40000EB")] private Material m_ScreenspaceShadowsMaterial; // Token: 0x04000106 RID: 262 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40000EC")] private Material m_MobileFadeEffectMaterial; // Token: 0x04000107 RID: 263 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40000ED")] private Material m_MobileVignetteEffectMaterial; } }