using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200005B RID: 91 [Token(Token = "0x2000053")] public interface IPostProcessComponent { // Token: 0x06000135 RID: 309 [Token(Token = "0x600012A")] [Address(Slot = "0")] bool IsActive(); // Token: 0x06000136 RID: 310 [Token(Token = "0x600012B")] [Address(Slot = "1")] bool IsTileCompatible(); } }