using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x02000094 RID: 148 [Token(Token = "0x2000082")] public class CopyDepthPass : ScriptableRenderPass { // Token: 0x170000C4 RID: 196 // (get) Token: 0x06000290 RID: 656 RVA: 0x000037E0 File Offset: 0x000019E0 // (set) Token: 0x06000291 RID: 657 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C3")] private RenderTargetHandle source { [Token(Token = "0x6000279")] [Address(RVA = "0x483190", Offset = "0x482190", VA = "0x180483190")] [CompilerGenerated] get { return default(RenderTargetHandle); } [Token(Token = "0x600027A")] [Address(RVA = "0x483380", Offset = "0x482380", VA = "0x180483380")] [CompilerGenerated] set { } } // Token: 0x170000C5 RID: 197 // (get) Token: 0x06000292 RID: 658 RVA: 0x000037F8 File Offset: 0x000019F8 // (set) Token: 0x06000293 RID: 659 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000C4")] private RenderTargetHandle destination { [Token(Token = "0x600027B")] [Address(RVA = "0x4831A0", Offset = "0x4821A0", VA = "0x1804831A0")] [CompilerGenerated] get { return default(RenderTargetHandle); } [Token(Token = "0x600027C")] [Address(RVA = "0x483390", Offset = "0x482390", VA = "0x180483390")] [CompilerGenerated] set { } } // Token: 0x06000294 RID: 660 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027D")] [Address(RVA = "0x23EF590", Offset = "0x23EE590", VA = "0x1823EF590")] public CopyDepthPass(RenderPassEvent evt, Material copyDepthMaterial) { } // Token: 0x06000295 RID: 661 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027E")] [Address(RVA = "0x23EF580", Offset = "0x23EE580", VA = "0x1823EF580")] public void Setup(RenderTargetHandle source, RenderTargetHandle destination) { } // Token: 0x06000296 RID: 662 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600027F")] [Address(RVA = "0x23EEDA0", Offset = "0x23EDDA0", VA = "0x1823EEDA0", Slot = "4")] public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { } // Token: 0x06000297 RID: 663 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000280")] [Address(RVA = "0x23EEEB0", Offset = "0x23EDEB0", VA = "0x1823EEEB0", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x06000298 RID: 664 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000281")] [Address(RVA = "0x23EF4D0", Offset = "0x23EE4D0", VA = "0x1823EF4D0", Slot = "5")] public override void FrameCleanup(CommandBuffer cmd) { } // Token: 0x040003A5 RID: 933 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400032E")] private Material m_CopyDepthMaterial; // Token: 0x040003A6 RID: 934 [Token(Token = "0x400032F")] private const string m_ProfilerTag = "Copy Depth"; // Token: 0x040003A7 RID: 935 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4000330")] private int m_ScaleBiasId; } }