using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x0200009C RID: 156 [Token(Token = "0x2000089")] public sealed class MobileFadeEffectPass : MobileComfortEffectPass { // Token: 0x170000CA RID: 202 // (get) Token: 0x060002BB RID: 699 RVA: 0x000038A0 File Offset: 0x00001AA0 [Token(Token = "0x170000C9")] public float CurrentFadeValue { [Token(Token = "0x60002A4")] [Address(RVA = "0x23F92E0", Offset = "0x23F82E0", VA = "0x1823F92E0")] get { return 0f; } } // Token: 0x060002BC RID: 700 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002A5")] [Address(RVA = "0x23F9260", Offset = "0x23F8260", VA = "0x1823F9260")] public MobileFadeEffectPass(RenderPassEvent evt, Material material) { } // Token: 0x060002BD RID: 701 RVA: 0x000038B8 File Offset: 0x00001AB8 [Token(Token = "0x60002A6")] [Address(RVA = "0x23F9190", Offset = "0x23F8190", VA = "0x1823F9190")] public bool Setup() { return default(bool); } // Token: 0x060002BE RID: 702 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002A7")] [Address(RVA = "0x23F8EF0", Offset = "0x23F7EF0", VA = "0x1823F8EF0", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x040003E1 RID: 993 [Token(Token = "0x400035E")] private static readonly int FADE_ID; // Token: 0x040003E2 RID: 994 [Token(Token = "0x400035F")] private const float MONOCHROME_EFFECT_POWER = 0.667f; // Token: 0x040003E3 RID: 995 [Token(Token = "0x4000360")] public static MobileFadeEffectPass.Settings CurrentSettings; // Token: 0x040003E4 RID: 996 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000361")] private Material m_Material; // Token: 0x040003E5 RID: 997 [Token(Token = "0x4000362")] private const string k_PostProcessingTag = "Render Mobile Fade Effect"; // Token: 0x0200009D RID: 157 [Token(Token = "0x20000C5")] public struct Settings { // Token: 0x040003E6 RID: 998 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000502")] public float fadeEffect; // Token: 0x040003E7 RID: 999 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000503")] public float monochromeReplacementEffect; } } }