using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal.Internal { // Token: 0x0200009E RID: 158 [Token(Token = "0x200008A")] public sealed class MobileVignetteEffectPass : MobileComfortEffectPass { // Token: 0x060002C0 RID: 704 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002A9")] [Address(RVA = "0x23F96C0", Offset = "0x23F86C0", VA = "0x1823F96C0")] public MobileVignetteEffectPass(RenderPassEvent evt, Material material) { } // Token: 0x060002C1 RID: 705 RVA: 0x000038D0 File Offset: 0x00001AD0 [Token(Token = "0x60002AA")] [Address(RVA = "0x23F9550", Offset = "0x23F8550", VA = "0x1823F9550")] public bool Setup() { return default(bool); } // Token: 0x060002C2 RID: 706 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002AB")] [Address(RVA = "0x23F9390", Offset = "0x23F8390", VA = "0x1823F9390", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x040003E8 RID: 1000 [Token(Token = "0x4000363")] private static readonly int POWER_ID; // Token: 0x040003E9 RID: 1001 [Token(Token = "0x4000364")] private static readonly int COLOR_ID; // Token: 0x040003EA RID: 1002 [Token(Token = "0x4000365")] public static MobileVignetteEffectPass.Settings CurrentSettings; // Token: 0x040003EB RID: 1003 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4000366")] private Material m_Material; // Token: 0x040003EC RID: 1004 [Token(Token = "0x4000367")] private const string k_ProfilerTag = "Render Mobile Vignette Effect"; // Token: 0x0200009F RID: 159 [Token(Token = "0x20000C6")] public struct Settings { // Token: 0x040003ED RID: 1005 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000504")] public float vignettePowerNormalized; // Token: 0x040003EE RID: 1006 [FieldOffset(Offset = "0x4")] [Token(Token = "0x4000505")] public Color vignetteColor; // Token: 0x040003EF RID: 1007 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000506")] public Mesh vignetteMesh; // Token: 0x040003F0 RID: 1008 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000507")] public AnimationCurve vignetteIntensityCurve; } } }