using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000031 RID: 49 [Token(Token = "0x200002B")] public static class LightBinningConsts { // Token: 0x060000CD RID: 205 RVA: 0x000028F8 File Offset: 0x00000AF8 [Token(Token = "0x60000C5")] [Address(RVA = "0x6931F0", Offset = "0x6921F0", VA = "0x1806931F0")] public static int GetFixedVoxelSize(RenderFeaturesetOption renderFeatureSet) { return 0; } // Token: 0x060000CE RID: 206 RVA: 0x00002910 File Offset: 0x00000B10 [Token(Token = "0x60000C6")] [Address(RVA = "0x693200", Offset = "0x692200", VA = "0x180693200")] public static int GetLightBinHeaderSize(RenderFeaturesetOption renderFeatureSet) { return 0; } // Token: 0x04000118 RID: 280 [Token(Token = "0x40000F4")] public const int MAX_LIGHTS_IN_SCENE = 160; // Token: 0x04000119 RID: 281 [Token(Token = "0x40000F5")] public const int MAX_LIGHTS_PER_VOXEL = 8; // Token: 0x0400011A RID: 282 [Token(Token = "0x40000F6")] public const int VOXEL_COUNT_WIDTH = 24; // Token: 0x0400011B RID: 283 [Token(Token = "0x40000F7")] public const int VOXEL_COUNT_HEIGHT = 12; // Token: 0x0400011C RID: 284 [Token(Token = "0x40000F8")] public const int VOXEL_COUNT_DEPTH = 24; // Token: 0x0400011D RID: 285 [Token(Token = "0x40000F9")] private const int VOXEL_HEADER_SIZE_MOBILE = 0; // Token: 0x0400011E RID: 286 [Token(Token = "0x40000FA")] private const int VOXEL_HEADER_SIZE_FULLY_FEATURED = 1; // Token: 0x0400011F RID: 287 [Token(Token = "0x40000FB")] public const float VOXEL_SIZE_METERS = 5f; // Token: 0x04000120 RID: 288 [Token(Token = "0x40000FC")] public const int VOXEL_COUNT_PER_DEPTH_LAYER = 288; // Token: 0x04000121 RID: 289 [Token(Token = "0x40000FD")] public const int VOXEL_COUNT = 6912; // Token: 0x04000122 RID: 290 [Token(Token = "0x40000FE")] public const float VOXEL_BOUNDING_SPHERE_RADIUS = 3.535534f; // Token: 0x04000123 RID: 291 [Token(Token = "0x40000FF")] public const float MAX_CACHED_SHADOW_RENDER_DISTANCE = 30f; // Token: 0x04000124 RID: 292 [Token(Token = "0x4000100")] public const float MAX_CACHED_SHADOW_RENDER_DISTANCE_SQR = 900f; // Token: 0x04000125 RID: 293 [Token(Token = "0x4000101")] private const float SQRT_TWO_OVER_TWO = 0.70710677f; } }