using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000022 RID: 34 [Token(Token = "0x2000020")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum LightRenderingMode { // Token: 0x04000085 RID: 133 [Token(Token = "0x4000076")] Disabled, // Token: 0x04000086 RID: 134 [Token(Token = "0x4000077")] PerVertex = 2, // Token: 0x04000087 RID: 135 [Token(Token = "0x4000078")] PerPixel = 1 } }