using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200001F RID: 31 [Token(Token = "0x200001D")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum MsaaQuality { // Token: 0x04000075 RID: 117 [Token(Token = "0x4000066")] Disabled = 1, // Token: 0x04000076 RID: 118 [Token(Token = "0x4000067")] _2x, // Token: 0x04000077 RID: 119 [Token(Token = "0x4000068")] _4x = 4, // Token: 0x04000078 RID: 120 [Token(Token = "0x4000069")] _8x = 8 } }