using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200001A RID: 26 [Token(Token = "0x2000018")] public enum OpaqueTextureRenderMode { // Token: 0x04000060 RID: 96 [Token(Token = "0x4000051")] Required, // Token: 0x04000061 RID: 97 [Token(Token = "0x4000052")] Automatic, // Token: 0x04000062 RID: 98 [Token(Token = "0x4000053")] Disabled } }