using System; using System.Collections.Generic; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200005A RID: 90 [Token(Token = "0x2000052")] public sealed class PerCameraRenderEffectsPass : ScriptableRenderPass { // Token: 0x0600012F RID: 303 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000124")] [Address(RVA = "0x695D40", Offset = "0x694D40", VA = "0x180695D40")] public PerCameraRenderEffectsPass(RenderPassEvent evt, bool requiresOpaqueTexture) { } // Token: 0x1700007F RID: 127 // (get) Token: 0x06000130 RID: 304 RVA: 0x00002D30 File Offset: 0x00000F30 [Token(Token = "0x1700007F")] public bool RequiresOpaqueTexture { [Token(Token = "0x6000125")] [Address(RVA = "0x695DC0", Offset = "0x694DC0", VA = "0x180695DC0")] get { return default(bool); } } // Token: 0x06000131 RID: 305 RVA: 0x00002D48 File Offset: 0x00000F48 [Token(Token = "0x6000126")] [Address(RVA = "0x695A90", Offset = "0x694A90", VA = "0x180695A90")] public bool Setup(ref CameraData cameraData) { return default(bool); } // Token: 0x06000132 RID: 306 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000127")] [Address(RVA = "0x6958D0", Offset = "0x6948D0", VA = "0x1806958D0", Slot = "7")] public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x06000133 RID: 307 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000128")] [Address(RVA = "0x6957F0", Offset = "0x6947F0", VA = "0x1806957F0")] private void ExecuteEffect(PerCameraRenderEffect renderEffect, ScriptableRenderContext context, ref RenderingData renderingData) { } // Token: 0x040001D5 RID: 469 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40001A8")] private bool requiresOpaqueTexture; // Token: 0x040001D6 RID: 470 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40001A9")] private readonly List renderEffectsBuffer; // Token: 0x040001D7 RID: 471 [Token(Token = "0x40001AA")] private static readonly List IMMEDIATE_PER_CAMERA_RENDERER_EFFECTS; } }