using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000024 RID: 36 [Token(Token = "0x2000022")] public enum PipelineDebugLevel { // Token: 0x0400008D RID: 141 [Token(Token = "0x400007E")] Disabled, // Token: 0x0400008E RID: 142 [Token(Token = "0x400007F")] Profiling } }