using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000007 RID: 7 [Token(Token = "0x2000007")] [Serializable] public class PostProcessData : ScriptableObject { // Token: 0x06000006 RID: 6 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000006")] [Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")] public PostProcessData() { } // Token: 0x04000001 RID: 1 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000001")] public PostProcessData.ShaderResources shaders; // Token: 0x04000002 RID: 2 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000002")] public PostProcessData.TextureResources textures; // Token: 0x02000008 RID: 8 [Token(Token = "0x20000B2")] [ReloadGroup] [Serializable] public sealed class ShaderResources { // Token: 0x06000007 RID: 7 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600044D")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public ShaderResources() { } // Token: 0x04000003 RID: 3 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400047F")] [Reload("Shaders/PostProcessing/StopNaN.shader", ReloadAttribute.Package.Root)] public Shader stopNanPS; // Token: 0x04000004 RID: 4 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000480")] [Reload("Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader", ReloadAttribute.Package.Root)] public Shader subpixelMorphologicalAntialiasingPS; // Token: 0x04000005 RID: 5 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000481")] [Reload("Shaders/PostProcessing/GaussianDepthOfField.shader", ReloadAttribute.Package.Root)] public Shader gaussianDepthOfFieldPS; // Token: 0x04000006 RID: 6 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000482")] [Reload("Shaders/PostProcessing/BokehDepthOfField.shader", ReloadAttribute.Package.Root)] public Shader bokehDepthOfFieldPS; // Token: 0x04000007 RID: 7 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4000483")] [Reload("Shaders/PostProcessing/CameraMotionBlur.shader", ReloadAttribute.Package.Root)] public Shader cameraMotionBlurPS; // Token: 0x04000008 RID: 8 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4000484")] [Reload("Shaders/PostProcessing/PaniniProjection.shader", ReloadAttribute.Package.Root)] public Shader paniniProjectionPS; // Token: 0x04000009 RID: 9 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4000485")] [Reload("Shaders/PostProcessing/LutBuilderLdr.shader", ReloadAttribute.Package.Root)] public Shader lutBuilderLdrPS; // Token: 0x0400000A RID: 10 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4000486")] [Reload("Shaders/PostProcessing/LutBuilderHdr.shader", ReloadAttribute.Package.Root)] public Shader lutBuilderHdrPS; // Token: 0x0400000B RID: 11 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4000487")] [Reload("Shaders/PostProcessing/Bloom.shader", ReloadAttribute.Package.Root)] public Shader bloomPS; // Token: 0x0400000C RID: 12 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4000488")] [Reload("Shaders/PostProcessing/UberPost.shader", ReloadAttribute.Package.Root)] public Shader uberPostPS; // Token: 0x0400000D RID: 13 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4000489")] [Reload("Shaders/PostProcessing/FinalPost.shader", ReloadAttribute.Package.Root)] public Shader finalPostPassPS; } // Token: 0x02000009 RID: 9 [Token(Token = "0x20000B3")] [ReloadGroup] [Serializable] public sealed class TextureResources { // Token: 0x06000008 RID: 8 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600044E")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public TextureResources() { } // Token: 0x0400000E RID: 14 [FieldOffset(Offset = "0x10")] [Token(Token = "0x400048A")] [Reload("Textures/BlueNoise16/L/LDR_LLL1_{0}.png", 0, 32, ReloadAttribute.Package.Root)] public Texture2D[] blueNoise16LTex; // Token: 0x0400000F RID: 15 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400048B")] [Attribute(Name = "ReloadAttribute", RVA = "0x14D6B0", Offset = "0x14CAB0")] public Texture2D[] filmGrainTex; // Token: 0x04000010 RID: 16 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400048C")] [Reload("Textures/SMAA/AreaTex.tga", ReloadAttribute.Package.Root)] public Texture2D smaaAreaTex; // Token: 0x04000011 RID: 17 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400048D")] [Reload("Textures/SMAA/SearchTex.tga", ReloadAttribute.Package.Root)] public Texture2D smaaSearchTex; } } }