using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000085 RID: 133 [Token(Token = "0x2000077")] public struct PostProcessingData { // Token: 0x040002E3 RID: 739 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40002A2")] public ColorGradingMode gradingMode; // Token: 0x040002E4 RID: 740 [FieldOffset(Offset = "0x4")] [Token(Token = "0x40002A3")] public int lutSize; } }