using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x02000027 RID: 39 [Token(Token = "0x2000025")] public enum PostProcessingFeatureSet { // Token: 0x04000097 RID: 151 [Token(Token = "0x4000088")] Integrated, // Token: 0x04000098 RID: 152 [Token(Token = "0x4000089")] PostProcessingV2 } }