using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200005E RID: 94 [Token(Token = "0x2000056")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum RenderPassEvent { // Token: 0x040001E3 RID: 483 [Token(Token = "0x40001B6")] BeforeRendering, // Token: 0x040001E4 RID: 484 [Token(Token = "0x40001B7")] BeforeRenderingShadows = 50, // Token: 0x040001E5 RID: 485 [Token(Token = "0x40001B8")] AfterRenderingShadows = 100, // Token: 0x040001E6 RID: 486 [Token(Token = "0x40001B9")] BeforeRenderingPrepasses = 150, // Token: 0x040001E7 RID: 487 [Token(Token = "0x40001BA")] AfterRenderingPrePasses = 200, // Token: 0x040001E8 RID: 488 [Token(Token = "0x40001BB")] BeforeRenderingOpaques = 250, // Token: 0x040001E9 RID: 489 [Token(Token = "0x40001BC")] AfterRenderingOpaques = 300, // Token: 0x040001EA RID: 490 [Token(Token = "0x40001BD")] BeforeRenderingSkybox = 350, // Token: 0x040001EB RID: 491 [Token(Token = "0x40001BE")] AfterRenderingSkybox = 400, // Token: 0x040001EC RID: 492 [Token(Token = "0x40001BF")] BeforeRenderingTransparents = 450, // Token: 0x040001ED RID: 493 [Token(Token = "0x40001C0")] AfterRenderingTransparents = 500, // Token: 0x040001EE RID: 494 [Token(Token = "0x40001C1")] BeforeRenderingPostProcessing = 550, // Token: 0x040001EF RID: 495 [Token(Token = "0x40001C2")] AfterRenderingPostProcessing = 600, // Token: 0x040001F0 RID: 496 [Token(Token = "0x40001C3")] AfterRendering = 1000 } }