using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000073 RID: 115 [Token(Token = "0x2000067")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum RendererOverrideOption { // Token: 0x0400024D RID: 589 [Token(Token = "0x4000215")] Custom, // Token: 0x0400024E RID: 590 [Token(Token = "0x4000216")] UsePipelineSettings } }