using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000080 RID: 128 [Token(Token = "0x2000072")] [MovedFrom("UnityEngine.Rendering.LWRP")] public struct RenderingData { // Token: 0x04000296 RID: 662 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000255")] public CullingResults cullResults; // Token: 0x04000297 RID: 663 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000256")] public CameraData cameraData; // Token: 0x04000298 RID: 664 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4000257")] public LightData lightData; // Token: 0x04000299 RID: 665 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4000258")] public ShadowData shadowData; // Token: 0x0400029A RID: 666 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4000259")] public PostProcessingData postProcessingData; // Token: 0x0400029B RID: 667 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x400025A")] public bool supportsDynamicBatching; // Token: 0x0400029C RID: 668 [FieldOffset(Offset = "0x1E4")] [Token(Token = "0x400025B")] public PerObjectData perObjectData; // Token: 0x0400029D RID: 669 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x400025C")] [Obsolete] public bool killAlphaInFinalBlit; // Token: 0x0400029E RID: 670 [FieldOffset(Offset = "0x1E9")] [Token(Token = "0x400025D")] public bool postProcessingEnabled; } }