using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x02000065 RID: 101 [Token(Token = "0x200005C")] [MovedFrom("UnityEngine.Rendering.LWRP")] public enum SampleCount { // Token: 0x0400020C RID: 524 [Token(Token = "0x40001DA")] One = 1, // Token: 0x0400020D RID: 525 [Token(Token = "0x40001DB")] Two, // Token: 0x0400020E RID: 526 [Token(Token = "0x40001DC")] Four = 4 } }