using System; using Cpp2IlInjected; namespace UnityEngine.Rendering.Universal { // Token: 0x0200006B RID: 107 [Token(Token = "0x2000060")] internal class ShaderData : IDisposable { // Token: 0x060001BF RID: 447 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001AF")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] private ShaderData() { } // Token: 0x1700009A RID: 154 // (get) Token: 0x060001C0 RID: 448 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x17000099")] internal static ShaderData instance { [Token(Token = "0x60001B0")] [Address(RVA = "0x6A0B70", Offset = "0x69FB70", VA = "0x1806A0B70")] get { return null; } } // Token: 0x060001C1 RID: 449 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001B1")] [Address(RVA = "0x6A09C0", Offset = "0x69F9C0", VA = "0x1806A09C0", Slot = "4")] public void Dispose() { } // Token: 0x060001C2 RID: 450 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60001B2")] [Address(RVA = "0x6A0A30", Offset = "0x69FA30", VA = "0x1806A0A30")] internal ComputeBuffer GetLightDataBuffer(int size) { return null; } // Token: 0x060001C3 RID: 451 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60001B3")] [Address(RVA = "0x6A0A80", Offset = "0x69FA80", VA = "0x1806A0A80")] internal ComputeBuffer GetLightIndicesBuffer(int size) { return null; } // Token: 0x060001C4 RID: 452 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60001B4")] [Address(RVA = "0x6A0AD0", Offset = "0x69FAD0", VA = "0x1806A0AD0")] internal ComputeBuffer GetShadowDataBuffer(int size) { return null; } // Token: 0x060001C5 RID: 453 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60001B5")] [Address(RVA = "0x6A0B20", Offset = "0x69FB20", VA = "0x1806A0B20")] internal ComputeBuffer GetShadowIndicesBuffer(int size) { return null; } // Token: 0x060001C6 RID: 454 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60001B6")] [Address(RVA = "0x35BFC30", Offset = "0x35BEC30", VA = "0x1835BFC30")] private ComputeBuffer GetOrUpdateBuffer(ref ComputeBuffer buffer, int size) where T : struct { return null; } // Token: 0x060001C7 RID: 455 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60001B7")] [Address(RVA = "0x6A0990", Offset = "0x69F990", VA = "0x1806A0990")] private void DisposeBuffer(ref ComputeBuffer buffer) { } // Token: 0x04000229 RID: 553 [Token(Token = "0x40001F2")] private static ShaderData m_Instance; // Token: 0x0400022A RID: 554 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40001F3")] private ComputeBuffer m_LightDataBuffer; // Token: 0x0400022B RID: 555 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40001F4")] private ComputeBuffer m_LightIndicesBuffer; // Token: 0x0400022C RID: 556 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40001F5")] private ComputeBuffer m_ShadowDataBuffer; // Token: 0x0400022D RID: 557 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40001F6")] private ComputeBuffer m_ShadowIndicesBuffer; } }