using System; using Cpp2IlInjected; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.Rendering.Universal { // Token: 0x0200006D RID: 109 [Token(Token = "0x2000062")] [MovedFrom("UnityEngine.Rendering.LWRP")] public static class ShaderUtils { // Token: 0x060001C9 RID: 457 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x60001B9")] [Address(RVA = "0x6A1460", Offset = "0x6A0460", VA = "0x1806A1460")] public static string GetShaderPath(ShaderPathID id) { return null; } // Token: 0x060001CA RID: 458 RVA: 0x00003180 File Offset: 0x00001380 [Token(Token = "0x60001BA")] [Address(RVA = "0x6A1380", Offset = "0x6A0380", VA = "0x1806A1380")] public static ShaderPathID GetEnumFromPath(string path) { return ShaderPathID.Lit; } // Token: 0x060001CB RID: 459 RVA: 0x00003198 File Offset: 0x00001398 [Token(Token = "0x60001BB")] [Address(RVA = "0x6A14F0", Offset = "0x6A04F0", VA = "0x1806A14F0")] public static bool IsLWShader(Shader shader) { return default(bool); } // Token: 0x04000238 RID: 568 [Token(Token = "0x4000201")] private static readonly string[] s_ShaderPaths; } }